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Identity: Kha-treee-na
Group Affiliation: None
Base of Operations: Mobile
Side: Evil
Sex: Female
Age: 22
Height: 5' 9"
Hair: Green
Eyes: Dark Green
Level: 8th
Experience: 35,000
Training: +1 HTH Combat Damage
POWERS:
1. Animal/Plant Powers (Plant): Chlorophyll's body is composed of animated vegetable matter. Her flesh is like bark with jagged edges. She has a mane of sharp spikes for hair. She has the following abilities:
a. Heightened Agility A +12
b. Heightened Strength A +6
c. Natural Weaponry (Bamboo-like Quills): +3 to hit, +6 damage. She can also fire her quills with a Range of 5". When fired, the quills are +2 to hit (HTH Combat), 1d8+4 damage. Chlorophyll exudes a herbal toxin on the quills. Any HP damage from a quill attack, must make a save against Endurance on percentage dice or else fall unconscious for 1d4 hours. There is no Power cost when using the quills in HTH combat. Firing them costs 2 PR for each quill. She can file multiple quills but each additional quill adds 1 to its overall Power cost. 1 Quill = 2 PR, 2 Quills = 5 PR (2+3), 3 Quills = 9 PR (2+3+4), 4 Quills = 14 PR (2+3+4+5), etc.
d. Plant Control: Chlorophyll can control 108 HPs worth of plants.
e. Reduced Charisma: Chlorophyll is like a talking tree. She resembles a human but her body language is different. -5 Pts from her Charisma (Max. Charisma 14).
2. Body Power (Killer Bees): Woven into Chlorophyll's spine and upper back, there is a large and well defended African Killer Bee hive. By raising the bamboo-like quills will cause a swarm of killer bees to exit the hive and attack whoever Chlorophyll wishes. They have a hive-mind with her. The hive is literally a part of her.
Animal | Weight | Agility | Ferocity | Hits | Accuracy | Damage | Power | Movement |
Bee Swarm | 1 | 20 | 24 | 28 | +6 | 1-4 | 24 | 4" flying |
Those successfully attacked by the Killer Bee swarm must make an Endurance save (roll under Endurance on Percentage dice) or else become distracted by the multitude of insect bites (-5 on all tasks. ie to hit, damage, saves, etc). Those that fail their Endurance save must also spend their next action attempting to exit the bee swarm. It costs Chlorophyll movement only to command the bees to attack.
3. Heightened Strength B +18
4. Regeneration: Chlorophyll cannot heal damage caused by fire or intense heat.
5. Weakness (Vulnerability): Chlorophyll takes double damage from fire and intense heat.
CHARACTER DATA:
Weight: 212 lbs. | Basic Hits: 5 | Agility Mod: -- |
Strength: 36 | Endurance: 16 | |
Agility: 25 | Intelligence: 14 | |
Charisma: 14 | Reactions from: Good: -1 Evil: +1 | |
Hit Mod. (2.8) (1.4) (2.5) (1.1) = 10.78 | Hit Points: 54 | |
Damage Mod.: +3 | Healing Rate: 2.0 | |
Accuracy: +4 | Power: 91 | |
Carrying Capacity: 5115 lbs. | Basic HTH Damage: 2d8 | |
Movement Rates: 77" ground. | ||
Det. Hidden: 10% | Det. Danger: 14% | |
Inventing Points: 11.2 | Inventing (42%): |
Knowledge Areas: Crime, & Scientist (Botany)
Origin and Background: (Animated Vegetation) Chlorophyll claims she was created by Gaia (the spirit of Mother earth) to avenge her for the crimes that Humanity has inflicted on her. She travels the world striking at any target that harms the earth in any way.
Training Bonuses:
2nd Level: +1 HTH Combat Accuracy
3rd Level: +1 HTH Combat Damage
4th Level: +1 Endurance
5th Level: +1 HTH Combat Accuracy
6th Level: +1 HTH Combat Damage
7th Level: +1 Agility
8th Level: +1 HTH Combat Accuracy
Legal Status: Citizenship is unknown. Wanted in many nations for crimes of eco-terrorism.
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