DOCTOR MID-NITE I | ||||||||||||||||||
Identity: Dr. Charles McNider | ||||||||||||||||||
Group Affiliation: Justice Society of America, All-Star Squadron | ||||||||||||||||||
Base of Operations: New York | ||||||||||||||||||
First Appearance: ALL AMERICAN COMICS #25 [1941] | ||||||||||||||||||
Side: Good | ||||||||||||||||||
Sex: Male | ||||||||||||||||||
Age: 30 | ||||||||||||||||||
Height: 5' 11" | ||||||||||||||||||
Hair: Blond | ||||||||||||||||||
Eyes: Blue | ||||||||||||||||||
Level: 6th | ||||||||||||||||||
Experience: 20,000 | ||||||||||||||||||
Training: +1 Damage with Unarmed HTH Combat | ||||||||||||||||||
1. Heightened Agility A +5 | ||||||||||||||||||
2. Heightened Endurance A +6 | ||||||||||||||||||
3. Heightened Senses (Night Vision): Dr. McNider has perfect sight when in darkness, no matter how complete it is. | ||||||||||||||||||
4. Heightened Senses Device (Infrared Goggles): These googles grant Dr. McNider the ability to see normally in daylight. | ||||||||||||||||||
5. Natural Weaponry (Excellent Hand-to-Hand Combatant): +2 to Hit, +4 Damage. | ||||||||||||||||||
6. Pet (Hooty): Hooty is a large owl that originally crashed into McNiders's darkened room. It was this incident that McNider discovered that he could see in the dark.
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7. Special Weapons (Blackout Bombs): Range 18" (Agility). Creates a cloud of pitch-black gas (as per Darkness Control) within a radius of 4". The gas will disperse after 1d6+3 turns. If high winds are in the area, then the gas only lasts for 1d4 turns. | ||||||||||||||||||
8. Weakness (Physical Handicap): Dr. McNider is blinded when in the light, unless he is wearing his special googles. | ||||||||||||||||||
Weight: 179 lbs. | Basic Hits: 4 | Agility Mod: Nil | ||||||||||||||||
Strength: 15 | Endurance: 20 | |||||||||||||||||
Agility: 18 | Intelligence: 16 | |||||||||||||||||
Charisma: 14 | Reactions from: Good: +1 Evil: -1 | |||||||||||||||||
Hit Mod. (1.6) (2.2) (1.6) (1.2) = 6.7584 | Hit Points: 28 | |||||||||||||||||
Damage Mod.: +3 | Healing Rate: 2.0 | |||||||||||||||||
Accuracy: +3 | Power: 69 | |||||||||||||||||
Carrying Capacity: 484 lbs. | Basic HTH Damage: 1d8 | Movement Rates: 53" ground. | ||||||||||||||||
Det. Hidden: 12% | Det. Danger: 16% | |||||||||||||||||
Inventing Points: 9.6 | Inventing (48%): | |||||||||||||||||
Knowledge Areas: Crime, Medical, Research/Technology & Scientist (Chemistry) | ||||||||||||||||||
Origin and Background: (American) Dr Charles McNider was a world class expert in medical research as well as a practising physician. That was until he was blinded by a grenade attack that was thrown by a thug (who was working for the mobster "Killer" Maroni). As a caped crusader Doctor Mid-Nite was an enigmatic and constant force against the various gangsters and criminals of New York City. However by day he maintained the image of the blind doctor and newspaper writer. Driven by his need to undermine and topple the gangsters Mid-Nite avoided collecting a colourful rogues-gallery like many of his contemporaries. You can learn more at the excellent JSA Fact File Dr Mid-Nite Page. |
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Legal Status: American citizen with no criminal record. | ||||||||||||||||||
Training Bonuses:
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Notes:
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