THE FIRST DOCTOR | |||||||||||||||||
Identity: The Doctor | |||||||||||||||||
Temporal Origin: Gallifrey | |||||||||||||||||
Profession: Time Lord | |||||||||||||||||
Race: Gallifreyan No. of Regenerations Used: 0 |
|||||||||||||||||
Side: Good | |||||||||||||||||
Sex: Male | |||||||||||||||||
Age: Up to 600 years old | |||||||||||||||||
Height: 5' 8" | |||||||||||||||||
Hair: White | |||||||||||||||||
Eyes: Brown | |||||||||||||||||
Level: 6th | |||||||||||||||||
Experience: 54,000 | |||||||||||||||||
Training: Knowledge Area (Scientist - Electrical Engineering) | |||||||||||||||||
First Appearance: 'An Unearthly Child' [Nov 23 - Dec 14, 1963] | |||||||||||||||||
Final Appearance: 'The Tenth Planet' [Oct 8 - Oct 29, 1966] | |||||||||||||||||
1. Body Power (Respiratory Bypass System): As a Time Lord, the Doctor has the ability to shut down his respiratory system for short periods of time. It costs an action and 4 PR to activate the power. Once activated, he doesn't need to breathe for 20 (End) turns with an additional PR cost of 2/turn. | |||||||||||||||||
2. Body Power (Time Lord Regeneration): Another Time Lord power is the ability to regenerate into a new body when the old one becomes too old or damaged. All Time Lords have a set limit of 12 regenerations, after which the body finally dies. During the regeneration process, the character is comatose for 1d8 turns. Regeneration does not affect age or level (these values continue to grow as the Time Lord lives out his 12 lives), but other character statistics may change between incarnations. At the point of "death", roll d100 against the character's Intx2 to successfully trigger the regeneration process. Success means the Time Lord regenerates and the player may re-roll all attributes (except Intelligence), all heightened attribute bonuses (except Heightened Intelligence), and give the character a whole new persona (how, is up to the player and game master but examples include changing the character's height, weight, sex, personality, and/or looks). A roll under Int/2 means the Time Lord has established complete control over the regneration. Total the character's attributes and redistribute them as you see fit (except Intelligence). Do the same with all of the character's heightened attribute bonuses (this time including Heightened Intelligence). The new persona is determined as above. A failure means that the regeneration is unstable and the Time Lord is forced to use another regeneration (total cost of 2 regenerations) to stabilize his body. A roll of 00 is considered a critical failure and a Time Lord uses 3 regenerations to stablize his body and he must randomly roll against his heightened "attribute" powers excluding Heightened Intelligence. The unlucky roll determines which heightened attribute power becomes a reduced attribute weakness. This weakness reverts back to its heightened attribute status once a new regeneration takes place (in other words, the player gets to modify the original abilities/powers with each new regeneration). |
|||||||||||||||||
3. Heightened Charisma A +10 | |||||||||||||||||
4. Heightened Endurance A +10 | |||||||||||||||||
5. Heightened Intelligence B +26 | |||||||||||||||||
6. Heightened Senses (Temporal Awareness): The Doctor, as with all Time Lords, can literally sense the flow of time and as such has a 60% chance (Detect Hidden percentage x2) to detect temporal disturbances (time anomolies, paradoxes, temporal craft, etc.). This ability also gives the character an Initiative bonus equal of +14 (Int/3). | |||||||||||||||||
7. Psionics (Gallifreyan Telepathy): Gallifreyan telepathy works as per the normal Telepathy rules when communicating with telepathic species (maximum radius 420"). When communicating with non-telepathic species divide the maximum range by 10, mental communication requires 1d4 turns at double the power cost (PR 2), and mental probes require 1d12 turns at double the power cost (PR 10). | |||||||||||||||||
8. Psionics (Universal Translator): A Time Lord gift that allows the Doctor to understand and speak any language. The Doctor can share this ability with others (maximum number equal to his Ix2). | |||||||||||||||||
9. Willpower (Type A) | |||||||||||||||||
Weight: 162 lbs. | Basic Hits: 4 | Agility Mod: Nil | |||||||||||||||
Strength: 10 | Endurance: 20 | ||||||||||||||||
Agility: 12 | Intelligence: 42 | ||||||||||||||||
Charisma: 22 | Reactions from: Good: +4 Evil: -4 | ||||||||||||||||
Hit Mod. (1) (2.2) (1.2) (2.1) = 5.544 | Hit Points: 23 | ||||||||||||||||
Damage Mod.: +6 | Healing Rate: 2.0 | ||||||||||||||||
Accuracy: +1 | Power: 84 | ||||||||||||||||
Carrying Capacity: 243 lbs. | Basic HTH Damage: 1d6 | Movement Rates: 42" ground. | |||||||||||||||
Det. Hidden: 30% | Det. Danger: 34% | ||||||||||||||||
Inventing Points: 25.2 | Inventing (126%): | ||||||||||||||||
Knowledge Areas: Research/Technology, Scholar (Earth Archaeology), Scholar (Earth History), Scholar (Galactic History), Scholar (Gallifrey History), Scientist (Exobiology), Scientist (Physics), Scientist (Temporal Science) & Temporal Vehicles (TARDIS) | |||||||||||||||||
Origin and Background: (Gallifreyan Time Lord) "The white-haired old man known as the first Doctor tended to be an observer, loth to interfere with history. This, and his often arrogant nature, occasionally led him into conflict with his human companions, but time mellowed his attitudes, and when he collapsed following a confrontation with the Cybermen he regenerated into a humorous, eccentric little man." Excerpt from The Doctor Who Illustrated A-Z by Lesley Standring (1985) Official BBC 1st Doctor Link |
|||||||||||||||||
Training Bonuses:
|
|||||||||||||||||
Notes:
|