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Identity: Jo Asakura (Jason in "Battle of the Planets")
Group Affiliation: Kagaku Ninjatai Gatchaman
Base of Operations: Crescent Coral (Center Neptune in "Battle of the Planets"); also lives in a small trailer, which he tows from race to race.
Side: Good
Sex: Male
Age: 18
Height: 6' 1"
Hair: Brown
Eyes: Grey-Blue
Level: 7th
Experience: 27,000
Training: +1 Accuracy with Feather Shuriken
POWERS:
1. Heightened Defense (Kagaku Ninja Tai Gatchaman Training): -4 to be hit.
2. Heightened Attack (Natural Aptitude): +1 Damage per level (with Feather Shuriken only).
3. Heightened Senses (Kagaku Ninja Tai Gatchaman Training): His ninja training allows Joe to be much more aware of his surroundings (2x his Detect Hidden and Detect Danger rolls).
4. Natural Weaponry (Kagaku Ninja Tai Gatchaman Training): +3 to hit, +6 Damage. He may use these bonuses with ALL of his Kagaku Ninja Tai Gatchaman attacks (i.e. his special weapon/airgun, feather shuriken, HTH combat, AND Tornado attack).
4. Transformation Device (Gatchaman Birdstyle Activator/Watch): Type A. Condor Joe gains the following powers when he is in 'Birdstyle':
A. Body Power (Bird Glide): Joe can glide in the air at his ground movement rate with the PR of 1 per turn. He may only descend from a greater height with this power.
B. Body Power (Ninja Technique Tornado Fighter): Once this power is initiated, Joe must continue to use it for a full turn (attacks as Vibratory Powers). All within the tornado's radius (except for the members of Gatchaman), suffer its ill effects. This attack generates high winds (as per Weather Control – Cyclone) and has a radius of 3", Damage 2d6, and PR 5. At the end of his attack, Joe must make an AGL save (AGL x3 on d100) to maintain his balance with a –1% penalty per turn of Tornado attack. Failure means that Joe has fallen and he must spend the first phase of the next round standing up. Success means that Joe rides the momentum of his Tornado attack and gains a +4 Initiative bonus during the next turn.
The most powerful aspect of the Tornado attack is the ability to combine it with the rest of Gatchaman to create a single powerful cyclone. Use the rules for a single Tornado attack, but add together the range and damage values for each Gatchaman involved.
C. Heightened Agility A +10
D. Heightened Endurance A +6
E. Heightened Speed: +220" ground movement, and +7 to Initiative.
F. Invulnerability Device (Costume/Wings): 8 points of protection.
G. Special Weapon (Airgun): Range 2400", +3 to hit, 1D10 Damage. The Airgun also has a blowtorch (Attacks as Flame Powers, Range 1", +2 to hit, 1D12 Damage) and drill attachments (Attacks as Vibratory Powers, +2 to hit, 2D8 Damage) and a hidden compartment. It can also fire a cable (Range 20") from the front or a bladed cable from the back (Range 20", No bonus to hit, 1D8 Damage if struck by the bladed cable).
H. Special Weapon (Feather Shuriken): +2 to hit; Range 60”; HTH +1d6 +6 (Heightened Attack) Damage.
5. Vehicle: A 2000 GT-class stock car (modeled after a 1970's era Nissan Skyline Sport Edition) , that upon transformation into Birdstyle, changes into a race car.
CHARACTER DATA:
Weight: 133 lbs. | Basic Hits: 3 | Agility Mod: Nil |
Strength: 15 | Endurance: 24 | |
Agility: 30 | Intelligence: 12 | |
Charisma: 16 | Reactions from: Good: +2 Evil: -2 | |
Hit Mod. (1.6) (3) (2.4) (1.1) = 12.672 | Hit Points: 38 | |
Damage Mod.: +4 | Healing Rate: 2.1 | |
Accuracy: +5 | Power: 81 | |
Carrying Capacity: 384 lbs. | Basic HTH Damage: 1d6 | |
Movement Rates: 289" ground, 289" air (glide). | ||
Det. Hidden: 20% | Det. Danger: 28% | |
Inventing Points: 8.4 | Inventing (36%): |
Knowledge Areas: Automotive Mechanics, Ninjitsu & Racing (cars)
Origin and Background: (Sicilian) Joe Asakura
Training Bonuses:
2nd Level: +1 Weapon Accuracy (HTH armed combat)
3rd Level: +1 Weapon Damage (HTH armed combat)
4th Level: +1 HTH Accuracy (unarmed combat)
5th Level: +1 HTH Damage (unarmed combat)
6th Level: +1 Weapon Accuracy (HTH armed combat)
7th Level: +1 Weapon Damage (HTH armed combat)
Notes:
To Hit (Unarmed HTH): +9
Damage (Unarmed HTH): 1D6 + 11
To Hit (Armed Combat): +10 + weapon
Damage (Armed Combat): 1D6 + weapon + 12
NON-BIRDSTYLE CHARACTER DATA:
Weight: 133 lbs. | Basic Hits: 3 | Agility Mod: Nil |
Strength: 15 | Endurance: 18 | |
Agility: 20 | Intelligence: 12 | |
Charisma: 16 | Reactions from: Good: +2 Evil: -2 | |
Hit Mod. (1.4) (2.2) (1.9) (1.1) = 6.4372 | Hit Points: 20 | |
Damage Mod.: +2 | Healing Rate: 1.5 | |
Accuracy: +3 | Power: 65 | |
Carrying Capacity: 344 lbs. | Basic HTH Damage: 1d6 | |
Movement Rates: 53" ground. |
Notes:
To Hit (Unarmed HTH): +7
Damage (Unarmed HTH): 1D6 + 9
To Hit (Armed Combat): +8 + weapon
Damage (Armed Combat): 1D6 + weapon + 11
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