Identity: Varies
Side: Evil
Climate: Any tropical to temperate
Terrain: Non-desert
Organization: Tribal
Diet: Carnivore
Language: Gnoll dialect
Level: 4
Sex: Male
Height: 7' 2"
Age: Varies
Training: +1 Armed HTH Combat Damage
Powers:
1. Armour (Type B): Scalemail ADR 50 (3/4 Movement).
2. Body Power (Gnoll Racial Abilities): Gnolls share the following abilities:
a. Heightened Endurance A +4
b. Heightened Senses (Scent): Gnolls have a keen sense of smell. They can track by scent alone. Make an Int roll per hour (on d20, -1 per hour of trail) or else lose the trail. Detect Danger and Hidden rolls are doubled.
c. Invulnerability (Fur/Hide): 2 Points.
d. Natural Weaponry (Claws/Bite): +2 to Hit, +4 Damage.
e. Speed Bonus: Gnolls are accomplished runners. +40" ground movement.
f. Weakness (Lowered Intelligence): -3 to Intelligence
3. Natural Weaponry (Combat Experience): +3 to hit, +6 Damage. These bonuses are good for unarmed and armed combat (sword, axe, spear only).
4. Weapons: Gnoll Raiders are often armed with either an axe (+1 to Hit, HTH +1d8 Damage), a Spear (Range 14" (Agl), +2 to Hit, HTH +1d4 Damage) or a Longsword (+2 to Hit, HTH +1d6 Damage).
Weight: 200 lbs.
Basic Hits: 4
Agility Mod: Nil
Strength: 16
Endurance: 18
Agility: 14
Intelligence: 9
Charisma: 13
Reactions from: Good: -1 Evil: +1
Hit Mod.: (1.6)(2.2)(1.2)(1) = 4.224
HPs: 17
Damage Mod.: +1
Accuracy: +1
Healing Rate: 2.0
Power: 57
Carrying Capacity: 590 lbs.
Basic HTH Damage: 1d8
Movement Rates: 88" ground
Detect Hidden: 16%
Detect Danger: 24%
Inventing Points: 3.6
Inventing (27%):
Knowledge Areas: Gnoll Tribal Lore & Hunting
Training Bonuses:
2nd Level: +1 Armed HTH Combat Accuracy
3rd Level: +1 Armed HTH Combat Damage
4th Level: +1 Armed HTH Combat Accuracy
To Hit (Armed HTH):
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+ 6 + weapon
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Damage (Armed HTH):
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1D8 + 7 + weapon
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Damage (Unarmed HTH):
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1d8 + 11
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