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GORILLA GRODD
Identity: Variously Drew Drowden, William Dawson, an anonymous derelict
Group Affiliation: Secret Society of Super-Villains
Base of Operations: Gorilla City
First Appearance: FLASH #106
Side: Evil
Sex: Male
Age: Unknown
Height: 6' 6"
Hair: Black
Eyes: Gray
Level: 7th
Experience: 27, 000
Training: +1 Accuracy with Psionics (Mind Blast)
1. Animal/Plant Powers (Mammal/Simian): Gorilla Grodd's powerful simian body provides him with the following powers:
a. Heightened Agility A +18
b. Heightened Endurance A +18
c. Heightened Senses (Enhanced Smell): His Detect Danger and Detect Hidden percentages are doubled (56% & 64% respectively) within 28" radius (E in inches).
d. Heightened Strength A +20
2. Heightened Intelligence B +30
3. Mind Control: Range 8", PR 20 if successful. Note: Range is based on Intelligence instead of Charisma. I tend to base any and all mental powers on Intelligence. This is a personal preference/house rule.
4. Psionics (Mind Blast): Attacks as Mind Control. Range 80" (I x2 in inches), Damage 1d20, PR 1 per blast.
5. Psionics (Mind Transference): Gorilla Grodd can transfer his mind into another body. He attacks as Mind Control with the PR cost of 20 (if successful). His mind is so powerful that he can transform the human body into a duplicate of his simian one. Victims are allowed wake-up rolls to revert back to normal (see section 3.8 in the V&V rulebook for more information). If Gorilla Grodd is knocked unconscious, then the controlled body will revert back to its natural form.
6. Telekinesis: Telekinetic Capacity = 2800 lbs.; Range 80", Damage 1d12, PR 1 per shot; Movement Speed of controlled objects 280" per turn, PR 1 per turn per object being controlled. Note: Personal House rule -- All characteristic based formulae are based on Intelligence.
7. Telepathy: Maximum Radius 400".
Weight: 600 lbs. Basic Hits: 12 Agility Mod: -4
Strength: 38 Endurance: 28
Agility: 28 Intelligence: 40
Charisma: 14 Reactions from:   Good: -1     Evil: +1
Hit Mod. (2.8) (3.4) (2.8) (2) = 53.312 Hit Points: 640
Damage Mod.: +8 Healing Rate: 9.6
Accuracy: +5 Power: 134
Carrying Capacity: 17, 302 lbs. Basic HTH Damage: 3d10
Movement Rates: 94" ground.
Det. Hidden: 28% (56%) Det. Danger: 32% (64%)
Inventing Points: 48.0 Inventing (120%):
Origin and Background:
Legal Status: Citizen of Gorilla City with a criminal record. He is also wanted for various crimes outside of his native home.
Note:

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