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Identity: Katar Hol, alias Carter Hall
Group Affiliation: Justice League of America, former Thanagarian Hawk-Police
Base of Operations: JLA Satellite; Midway City, United States, Earth; Thanagar
First Appearance: BRAVE AND THE BOLD #34 (Feb-Mar 1961)
Side: Good
Sex: Male
Age: 28
Height: 6' 6"
Hair: Black
Eyes: Blue
Level: 10th
Experience: 54,000
Training: +1 Accuracy with HTH Combat
POWERS:
1. Animal/Plant Control: Through the use of advanced Thanagarian science (via the absorbascon), Hawkman has learnt how to communicate with earth's birds. The birds will generally be favourably disposed towards Hawkman and will do simple and non-life threatening tasks when asked. He may "control" up to 126 HPs worth of birds (and birds only).
2. Body Power (Special Body Treatment): Hawkman's body has been treated to withstand extreme temperatures and air friction. He can survive unharmed in a vacuum for five minutes. Treat as Life Support Defense but note the time limit for survival in a vacuum.
3. Flight Device (Anti-Gravity Harness and Wings): Hawkman uses artificial wings and an anti-gravity harness to fly. Maximum speed = 768" air (175 mph). PR 1/hour of flight. The anti-gravity nature of Hawkman's harness allows him to lift double his carrying capacity.
4. Heightened Agility A +9
5. Heightened Endurance A +8
6. Natural Weaponry (Extensive HTH Training): +5 to hit (includes Training Bonuses), +7 damage (includes Training Bonuses). Hawkman may use these modifiers when using ancient or Thanagarian weapons.
CHARACTER DATA:
Weight: 226 lbs. | Basic Hits: 5 | Agility Mod: Nil |
Strength: 18 | Endurance: 22 | |
Agility: 24 | Intelligence: 14 | |
Charisma: 15 | Reactions from: Good: +2 Evil: -2 | |
Hit Mod. (1.6) (2.6) (2.5) (1.2) = 12.48 | Hit Points: 63 | |
Damage Mod.: +3 | Healing Rate: 3.0 | |
Accuracy: +4 | Power: 78 | |
Carrying Capacity: 908 lbs. | Basic HTH Damage: 1d8 | |
Movement Rates: 64" ground, 768" air (175 mph). | ||
Det. Hidden: 10% | Det. Danger: 14% | |
Inventing Points: 14.0 | Inventing (42%): |
Origin and Background: (Thanagarian) This is the Silver Age Hawkman.
Areas of Interest: Law Enforcement (Earth & Thanagarian), Scholar (Earth Archaeology) & Science (Thanagarian)
Training Bonuses:
2nd Level: +1 Accuracy with HTH Combat
3rd Level: +1 Damage with HTH Combat
4th Level: +1 Endurance
5th Level: +1 Accuracy with HTH Combat
6th Level: +1 Damage with HTH Combat
7th Level: +1 Endurance
8th Level: +1 Accuracy with HTH Combat
9th Level: +1 Damage with HTH Combat
10th Level: +1 Endurance
Legal Status: Citizen of Thanagar without a criminal record.
Notes: Here is a quick list of ancient and Thanagarian weapons Hawkman has been noted to use.
i. Battleaxe: +1 Hit, HTH + 1d8 Damage
ii. Bow & Arrow (24 arrows): +4 Hit, HTH + 1 Damage, Range 72"
iii. Large Mace: +3 Hit, HTH + 1d6 Damage
iv. Shield: ADR 35.
v. Spear: +3 Hit, HTH + 1d4 Damage, Range 24" (thrown)
vi. Sword: +2 Hit, HTH + 1d6 Damage
vii. Thanagarian Blaster Pistol: +2 Hit, 1d10 Damage, Range 240"
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The Hawkman image is used without permission (all rights reserved).