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V&V Hawkman

HAWKMAN II

Identity: Katar Hol, alias Carter Hall

Group Affiliation: Justice League of America, former Thanagarian Hawk-Police

Base of Operations: JLA Satellite; Midway City, United States, Earth; Thanagar

First Appearance: BRAVE AND THE BOLD #34 (Feb-Mar 1961)

Side: Good

Sex: Male

Age: 28

Height: 6' 6"

Hair: Black

Eyes: Blue

Level: 10th

Experience: 54,000

Training: +1 Accuracy with HTH Combat


POWERS:

1. Animal/Plant Control: Through the use of advanced Thanagarian science (via the absorbascon), Hawkman has learnt how to communicate with earth's birds. The birds will generally be favourably disposed towards Hawkman and will do simple and non-life threatening tasks when asked. He may "control" up to 126 HPs worth of birds (and birds only).

2. Body Power (Special Body Treatment): Hawkman's body has been treated to withstand extreme temperatures and air friction. He can survive unharmed in a vacuum for five minutes. Treat as Life Support Defense but note the time limit for survival in a vacuum.

3. Flight Device (Anti-Gravity Harness and Wings): Hawkman uses artificial wings and an anti-gravity harness to fly. Maximum speed = 768" air (175 mph). PR 1/hour of flight. The anti-gravity nature of Hawkman's harness allows him to lift double his carrying capacity.

4. Heightened Agility A +9

5. Heightened Endurance A +8

6. Natural Weaponry (Extensive HTH Training): +5 to hit (includes Training Bonuses), +7 damage (includes Training Bonuses). Hawkman may use these modifiers when using ancient or Thanagarian weapons.


CHARACTER DATA:

Weight: 226 lbs. Basic Hits: 5 Agility Mod: Nil
Strength: 18 Endurance: 22
Agility: 24 Intelligence: 14
Charisma: 15 Reactions from:   Good: +2     Evil: -2
Hit Mod. (1.6) (2.6) (2.5) (1.2) = 12.48 Hit Points: 63
Damage Mod.: +3 Healing Rate: 3.0
Accuracy: +4 Power: 78
Carrying Capacity: 908 lbs. Basic HTH Damage: 1d8
Movement Rates: 64" ground, 768" air (175 mph).
Det. Hidden: 10% Det. Danger: 14%
Inventing Points: 14.0 Inventing (42%):

Origin and Background: (Thanagarian) This is the Silver Age Hawkman.

Areas of Interest: Law Enforcement (Earth & Thanagarian), Scholar (Earth Archaeology) & Science (Thanagarian)

Training Bonuses:
      2nd Level:  +1 Accuracy with HTH Combat
      3rd Level:  +1 Damage with HTH Combat
      4th Level:  +1 Endurance
      5th Level:  +1 Accuracy with HTH Combat
      6th Level:  +1 Damage with HTH Combat
      7th Level:  +1 Endurance
      8th Level:  +1 Accuracy with HTH Combat
      9th Level:  +1 Damage with HTH Combat
      10th Level:  +1 Endurance

Legal Status: Citizen of Thanagar without a criminal record.

Notes: Here is a quick list of ancient and Thanagarian weapons Hawkman has been noted to use.
      i. Battleaxe:  +1 Hit, HTH + 1d8 Damage
      ii. Bow & Arrow (24 arrows):  +4 Hit, HTH + 1 Damage, Range 72"
      iii. Large Mace:  +3 Hit, HTH + 1d6 Damage
      iv. Shield:  ADR 35.
      v. Spear:  +3 Hit, HTH + 1d4 Damage, Range 24" (thrown)
      vi. Sword:  +2 Hit, HTH + 1d6 Damage
      vii. Thanagarian Blaster Pistol:  +2 Hit, 1d10 Damage, Range 240"


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