Identity: Sergei Kravinov | ||
Group Affiliation: Briefy ally of the Sinister Six, employer of the Gibbon, employee of Lightmaster, partner of Tarantula, former ally of the Chameleon | ||
Base of Operations: Mobile | ||
First Appearance: AMAZING SPIDER-MAN #15 | ||
Side: Evil | ||
Sex: Male | ||
Age: 38 | ||
Height: 6' | ||
Hair: Black | ||
Eyes: Brown | ||
Level: 9th | ||
Experience: 44,000 | ||
Training: +1 Strength | ||
1. Chemical Powers Device (Lion's Head Vest): His Lion's Vest holds a secret firing mechanism loaded with a powerful poison known as 'Narcotic Dust' (Range 3", attacks as Chemical Power, 6 charges total). On a successful attack, the victim must make an Endurance saving throw (d100) or become dizzy and disorientated (-4 on all attacks rolls including Initiative and cannot roll with the punch). Even on a successful saving throw, the victim suffers -1 to all combat rolls (including Initiative) for a following 1d10 Turns. Click on image to enlarge. |
||
2. Heightened Agility A +10 | ||
3. Heightened Defense (Exotic Animal Fighting Techniques): -4 to be Hit. | ||
4. Heightened Endurance A +8 | ||
5. Heightened Expertise (Jungle Training): +4 to hit with Primitive weapons (net, spear, bola, etc.). | ||
6. Heightened Senses (Jungle Awareness): As a hunter, Kraven is acutely aware of his surroundings (x4 modifier to all Detect Danger and Detect Hidden rolls). | ||
7. Heightened Strength A +14 | ||
8. Natural Weaponry (Exotic Animal Fighting Techniques): +7 to hit (includes Training Bonuses), +11 damage (includes Training Bonuses). On a successful special HTH attack, Kraven has struck a nerve cluster and the victim falls unconscious (as per the Paralysis Ray power). Kraven can use this special attack when armed with a whip (range 2"). | ||
9. Weakness (Special Requirement): Kraven must periodically (once/month) injest a small quantity of a herbal potion to maintain all of his Heightened Attribute powers. | ||
Weight: 235 lbs. | Basic Hits: 9 | Agility Mod: Nil |
Strength: 32 | Endurance: 26 | |
Agility: 28 | Intelligence: 15 | |
Charisma: 18 | Reactions from: Good: -3 Evil: +3 | |
Hit Mod. (2.4) (3) (2.8) (1.2) = 24.192 | Hit Points: 121 | |
Damage Mod.: +4 | Healing Rate: 3.5 | |
Accuracy: +5 | Power: 107 | |
Carrying Capacity: 4173 lbs. | Basic HTH Damage: 2d8 | Movement Rates: 86" ground. |
Det. Hidden: 48% | Det. Danger: 64% | |
Inventing Points: 13.5 | Inventing (45%): | |
Origin and Background: (Russian) You can learn more about Kraven the Hunter at his Wikipedia Entry. | ||
Legal Status: Former citizen of the Union of Soviet Socialist Republics with an international criminal record, currently has an Ethopian passport. | ||
Training Bonuses: 2nd Level: +1 Accuracy with HTH Combat 3rd Level: +1 Damage with HTH Combat 4th Level: Increased "Jungle Awareness" (x3 Detect Rolls) 5th Level: +1 Accuracy with HTH Combat 6th Level: +1 Damage with HTH Combat 7th Level: Increased "Jungle Awareness" (x4 Detect Rolls) 8th Level: +1 Accuracy with HTH Combat 9th Level: +1 Damage with HTH Combat |
||
Notes: Kraven has been known to employ a wide variety of weapons, but only a few are listed below (Kraven will not use any guns or bows). a. Axe: +2 to Hit, HTH +1d8 Damage, Thrown Range 28". b. Bola: +2 to Hit, HTH +1d6 Damage, Thrown Range 28". On a successful special attack, the target must make a saving throw vs. Agility (d20) to avoid having either his legs or arms entangled (Arms - failure means he drops what ever he was holding; Legs - moves at 1/10th normal movement rate). c. Knife: +1 to Hit, HTH +1d3 Damage, Thrown Range 28". d. Net: +4 to Hit, 1d10 x 50 lbs. vs. Opponent's Carrying Capacity (if over, opponent is immobilized). e. Spear: +3 to Hit, HTH +1d6 Damage, Thrown Range 28". f. Whip: +2 to Hit, HTH +1d6 Damage. Range 2". |