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Identity: Jean Grey
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Group Affiliation: The X-Men
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Base of Operations: "Xavier's School for Gifted Youngsters" (1407 Graymalkin Lane in Salem Center, Westerchester County, New York)
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First Appearance: (UNCANNY) X-MEN #1
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Side: Good
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Sex: Female
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Age: 19
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Height: 5' 6"
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Hair: Red
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Eyes: Green
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Level: 6th
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Experience: 20,000
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Training: +1 Accuracy with Telekinetic Pulse
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1. Heightened Charisma A +13
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2. Heightened Endurance A +7
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3. Heightened Expertise (Danger Room Training): +4 to Hit with Telekinetic Pulse.
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4. Natural Weaponry (Danger Room Training): +1 to hit, +2 damage.
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5. Telekinesis: Range 156" (Cha x Level); Telekinetic Capacity: 1560 lbs (Cha x Level x 10 lbs.). Telekinetic Defense: 1 action and a point of power to set up, with a PR cost of 1 per attack repulsed. Telekinetic defense requires the use of the number of pounds of telekinetic capacity equal to the weight of object(s) being defended. Telekinetic Pulse: +2 to hit (includes Training Bonuses), 1d10+1 (includes Training Bonuses) damage (but damage may be lowered due to reduced Telekinetic Capacity), PR 1/shot. Manipulate Objects: The speed at which objects move = 120" (End x Level). PR 1/turn per object controlled.
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6. Telepathy: In (UNCANNY) X-MEN #43, Marvel Girl was revealed to have Telepathic powers. Maximium Range 150" radius.
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7. Willpower (Psychic Shields) Type A. Willpower Defense: PR 1 per turn.
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6. Weakness (Prejudice): Marvel Girl is a mutant and as such, she is feared and hated by the world around her.
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Weight: 125 lbs.
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Basic Hits: 3
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Agility Mod: Nil
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Strength: 11
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Endurance: 20
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Agility: 15 (includes Training Bonus)
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Intelligence: 15
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Charisma: 26
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Reactions from: Good: +5 Evil: -5
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Hit Mod. (1) (2.2) (1.6) (1.2) = 4.224
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Hit Points: 13
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Damage Mod.: +3
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Healing Rate: 1.5
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Accuracy: +2
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Power: 61
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Carrying Capacity: 210 lbs.
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Basic HTH Damage: 1d4
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Movement Rates: 46" ground.
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Det. Hidden: 12%
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Det. Danger: 16%
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Inventing Points: 9.0
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Inventing ( 45%):
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Knowledge Areas: Commercial Art (Fashion Model) & Medical.
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Origin and Background: (American) See 'The Official Handbook of the Marvel Universe #8' (Deluxe Edition).
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Legal Status: Citizen of the United States of America with no criminal record.
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Living Legends Skills:
Cost
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Skills (33 Pts)
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d20 or less
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0
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Acting
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14-
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2
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Biology
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13-
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3
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Charm
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17-
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3
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Climbing
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14-
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3
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Convince
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17-
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2
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Dancing
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12-
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1
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Drive (cars)
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12-
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1
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Jump
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12-
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3
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Medicine
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14-
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0
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Oratory
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14-
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1
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Pilot (X-Copter)
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12-
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2
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Research
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14-
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0
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Seduction
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14-
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3
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Sociology
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14-
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3
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Stealth
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14-
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2
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Swim
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1
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Tactics
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12-
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1
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Teach
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12-
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2
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Writing
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13-
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Training Bonuses:
2nd Level:
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+1 Accuracy with Telekinetic Pulse attack
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3rd Level:
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+1 Damage with Telekinetic Pulse attack
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4th Level:
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+1 Accuracy with Telekinetic Pulse attack
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5th Level:
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Education (+12 Skill Points)
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6th Level:
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+1 Agility
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Notes:
Initial (1st level) Skill Points = I + 1d10.
Education Training gives the character an additional 1d10 + I/10 (round up) Skill Points.
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