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MINOTAUR MERCENARY

Minotaur Pic

Identity:  Varies
Side:  Evil
Climate:  Any
Terrain:  Underground Labyrinths/Caverns
Organization:  Clan
Diet:  Carnivore
Language:  Minotaur dialect

Level:  5
Sex:  Male
Height:  7' 6"
Age:  Varies
Training:  +1 Armed HTH Combat Accuracy

Powers: 
1. Armour (Type B):  Chainmail shirt (ADR 55).
2. Body Power (Minotaur Racial Abilities):  Minotaurs share the following abilities:
        a. Heightened Endurance A +10
        b. Heightened Senses (Scent): Minotaurs have a keen sense of smell. They can track by scent alone. Make an Int roll per hour (on d20, -1 per hour of trail) or else lose the trail. Detect Hidden and Danger rolls are doubled.
        c. Heightened Strength A +6
        d. Invulnerability (Leathery Hide): 4 Points.
        e. Natural Weaponry (Teeth & Bull's Horns): +3 to Hit, +6 Damage. Rend Attack: If an attacking minotaur can make a successful special attack, then it has hit with both horns, goring its victim for an additional 2d12 damage.
        f. Weakness (Lowered Intelligence): -4 to Intelligence
3. Natural Weaponry (Combat Experience):  +2 to hit, +4 Damage.
4. Weapons:  Minotaur mercenaries are often armed with either an axe (+1 to Hit, HTH +1d8 Damage), a Spear (Range 14" (Agl), +2 to Hit, HTH +1d4 Damage) or a Longsword (+2 to Hit, HTH +1d6 Damage).

Weight:  240 lbs.
Basic Hits:  5
Agility Mod:  Nil

Strength:  19
Endurance:  20
Agility:  14
Intelligence:  9
Charisma:  18

Reactions from: Good:  -3     Evil:  -3
Hit Mod.: (1.9)(2.2)(1.2)(1) =  5.016
HPs:  26
Damage Mod.:  +0
Accuracy:  +1
Healing Rate:  2.5
Power:  62
Carrying Capacity:  1063 lbs.
Basic HTH Damage:  1d10
Movement Rates:  53" ground
Detect Hidden:  16%
Detect Danger:  24%
Inventing Points:  4.5
Inventing (27%): 
Knowledge Areas:  Minotaur Clan Lore & Tracking
Training Bonuses: 
        2nd Level:     +1 Armed HTH Combat Accuracy
        3rd Level:     +1 Armed HTH Combat Damage
        4th Level:     +1 Armed HTH Combat Accuracy
        5th Level:     +1 Armed HTH Combat Damage
 

To Hit (Armed HTH):
+ 5 + weapon
Damage (Armed HTH):
1D10 + 6 + weapon
To Hit (Unarmed HTH):
+4
Damage (Unarmed HTH):
1d10 + 6

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