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Orcs appear particularly disgusting because their colouration - brown or brownish green with a crimson sheen - highlights their batttle scars and massive fangs. Their bristly hair is a dark brown or black, sometimes with tan patches. Even their armour tends to be unattractive - dirty and often a bit rusty. Orcs favour unpleasant colours in general. Their garments are in tribal colours, as are shield devices or trim. Typical colours are blood red, rust red, mustard yellow, yellow green, moss green, greenish purple, and blackish brown.
Identity: Varies
Side: Evil
Climate: Any
Terrain: Any
Organization: Tribal
Diet: Carnivore
Language: Orcish dialect
Level: 3 (NPC)
Sex: Male (usually)
Height: 6' 2" (male), 6' (female)
Age: Orcs rarely die of old age.
Young Adult: 5 to 15
Mature: 16 to 20
Middle Aged: 21 to 30
Old: 31 to 40
Venerable: 41 to 50
Training: +1 Accuracy with Armed HTH Combat
Powers:
1. Body Power (Orcish Racial Abilities): All Orcs share the following abilities.
a. Bonus Languages: Common, Goblin, & Hobgoblin
c. Heightened Charisma A +6
c. Heightened Endurance A +10
d. Heightened Senses (Infravision): Can see in normal darkness (no combat penalties) up to a range of 120'.
e. Heightened Senses (Scent): Orcs have a primal sense of smell that allows them to Track by Scent alone (Must make an Int roll per hour (on d20, -1 per hour of trail) or else lose the trail).
f. Heightened Strength A +8
g. Invulnerability (Leathery Orcish Hide): 2 Points of Invulnerability.
h. Natural Weaponry (Fangs and Claws): +2 to Hit and +4 Damage in unarmed HTH combat.
i. Weakness (Vulnerability - Light Sensitivity): Orcs are creatures of darkness. In direct daylight, they suffer a -2 penalty on all to-hit rolls.
2. Heightened Expertise (Orcish Savagery): +4 to hit with axes, scimitars, spears and swords.
3. Weakness (Prejudice): Orcs are reknown for their savagery towards anyone (orc or non-orc alike).
Weight: 180 lbs. (male), 160 lbs. (female)
Basic Hits: 4
Agility Mod: nil
Strength: 18
Endurance: 24
Agility: 11
Intelligence: 10
Charisma: 18
Reactions from: Good: –3 Evil: –3
Hit Mod.: (1.9)(3)(1)(1) = 5.7
HPs: 23
Damage Mod.: nil
Accuracy: nil
Healing Rate: 2.8
Power: 63
Carrying Capacity: 741 lbs.
Basic HTH Damage: 1d8
Movement Rates: 53" ground
Detect Hidden: 8%
Detect Danger: 12%
Inventing Points: 3
Inventing (30%):
Knowledge Areas: Hunting & Orcish Tribal Customs
Notes: Orcs are also known as Euroz, or Uroz, in Neblin (Gnomish). Neblin has been adopted as the scholarly taxonomic language of the Flanaess.
Training Bonuses:
2nd Level: +1 Accuracy with Armed HTH Combat
3rd Level: +1 Damage with Armed HTH Combat
Weapons:
Battle Axe: +1 to Hit, HTH + 1d8 Damage.
Hand Axe: +1 to Hit, HTH + 1d6 Damage, Range 6".
Longsword: +2 to Hit, HTH + 1d6 Damage.
Scimitar: +3 to Hit, HTH + 1d6 Damage.
Spear: +3 to Hit, HTH + 1d4 Damage, Range 11".
Armour (ADR 85):
Rusted Chain Mail: ADR 50 (Full).
Dented Helmet: ADR 10 (Partial).
Large Shield: ADR 25 (Partial).
To Hit (Unarmed HTH): +2
Damage (Unarmed HTH): 1D8 + 4
To Hit (Armed HTH): +5 + weapon
Damage (Armed HTH): 1d8 + 1 + weapon
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