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This house rule was inspired by a DC Heroes (1st edition) article in Dragon Magazine #132. I basically changed the original chart to fit a V&V campaign.
ROLL | ORIGIN BACKGROUND | NOTES |
01 - 05 | No Extraordinary Origin | Roll for powers as per the normal rules. |
06 - 10 | Unexplained Origin (A) | Add one (1) bonus roll from either the 'Powers' or 'Magic/Psionics' Super-Powers list. |
11 - 16 | Unexplained Origin (B) | Add 1d3 bonus rolls from either the 'Powers' or 'Magic/Psionics' Super-Powers list. |
17 - 22 | Multi-Origin (Special) | Roll 1d4, then roll that many times on this table and combine the effects. |
23 - 28 | Crime Victim (A) | Add one (1) bonus roll from either the 'Devices', or the 'Skills' Super-Powers list. |
29 - 32 | Crime Victim (B) | Add 1d3 bonus rolls from either the 'Devices', or the 'Skills' Super-Powers list, and roll for an extra weakness (which may be dropped at the cost of one power). |
33 - 37 | Mutation (A) | Add class="txt04" one (1) bonus roll from either the 'Powers', 'Skills', or 'Magic/Psionics' Super-Powers list. |
38 - 42 | Mutation (B) | Add 1d4 bonus rolls from either the 'Powers', 'Skills', or 'Magic/Psionics' Super-Powers list, and roll for an extra weakness (which may be dropped at the cost of one power). |
43 - 47 | Archaeological Origin (A) | Add one (1) bonus roll from either the 'Magic/Psionic Items', 'Skills', or 'Magic/Psionics' Super-Powers list. |
48 - 51 | Archaeological Origin (B) | Add 1d3 bonus rolls from either the 'Magic/Psionic Items', 'Skills', or 'Magic/Psionics', and roll for an extra weakness (which may be dropped at the cost of one power). |
52 - 55 | Personal Injury (A) | Add one (1) bonus roll from either the 'Powers', or the 'Skills' Super-Powers list. |
56 - 59 | Personal Injury (B) | Add 1d3 bonus rolls from either the 'Powers', or the 'Skills' Super-Powers list, and roll for an extra weakness (which may be dropped at the cost of one power). |
60 - 63 | Serendipitous Origin (A) | Add one (1) bonus roll from any of the Super-Powers lists. |
64 - 67 | Serendipitous Origin (B) | Add 1d4 bonus rolls from any of the Super-Powers lists. |
68 - 71 | Industrial Accident (A) | Add one (1) bonus roll from either the 'Devices', or 'Skills' Super-Powers list. |
72 - 75 | Industrial Accident (B) | Add 1d3 bonus rolls from either the 'Devices', or 'Skills' Super-Powers list, and roll for an extra weakness (which may be dropped at the cost of one power). |
76 - 79 | Scientific Origin (A) | Add one (1) bonus roll from either the 'Powers', 'Devices', or 'Skills' Super-Powers list. |
80 - 83 | Scientific Origin (B) | Add 1d4 bonus rolls from either the 'Powers', 'Devices', or 'Skills' Super-Powers list, and roll for an extra weakness (which may be dropped at the cost of one power). |
84 - 87 | Mystic Heritage (A) | Add one (1) bonus roll from either the 'Magic/Psionics Items', 'Skills', or 'Magic/Psionics' Super-Powers list. |
88 - 91 | Mystic Heritage (B) | Add 1d4 bonus rolls from either the 'Magic/Psionics Items', 'Skills', or 'Magic/Psionics' Super-Powers list, and roll for an extra weakness (which may be dropped at the cost of one power). |
92 - 95 | Other-world Origin (A) | Add one (1) bonus roll from any of the Super-Powers lists. |
96 - 00 | Other-world Origin (B) | Add 1d6 bonus rolls from any of the Super-Powers lists. |
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