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Identity: Dr. Walter Langkowski
Group Affiliation: Alpha Flight
Base of Operations: Alpha Flight HQ, Tamarind Island, British Columbia, Canada
First Appearance: X-MEN #120
Side: Good
Sex: Male
Age: 30
Height: 6' 4" (10' as Sasquatch)
Hair: Blond (Orange as Sasquatch)
Eyes: Blue (Red as Sasquatch)
Level: 5th
Experience: 15,000
Training: +1 Damage with HTH Combat
POWERS:
1. Heightened Intelligence A +10
2. Transformation (Power Activation): It takes only an action for Walter Langkowski to change into his bestial form. This form has the following powers:
a. Body Power (Bestial Body): Through a combination of Gamma radiation and heavy sunspot activity, Walter's bestial body has great physical prowess. He uses his full weight when determining his Carry Capacity and Basic HTH Damage. He stands 10 ft tall (Height Factor: 1.5). Sasquatch can also leap double the normal distance allowed.
b. Heightened Endurance B +25
c. Heightened Strength B +28
d. Invulnerability: 10 Points.
e. Natural Weaponry (Claws & Fangs): +4 to Hit (includes Training Bonuses), +5 Damage (includes Training Bonus).
f. Regeneration: He cannot heal Sonic based damage.
3. Weakness (Diminished Senses): Walter Langkowski is near-sighted and has to wear glasses to correct this problem. Without his glasses, he suffers double the normal modifier to hit based on range (i.e. 31 - 60 inches = -2, 61 to 120 inches = -4, etc). He does not have this weakness as Sasquatch.
4. [OPTIONAL] Weakness (Low Self-Control): This weakness is used if Sasquatch is the terrestrial form of the Great Beast, Tanaraq. In stressful situations (ie the heat of battle or when angry), Sasquatch must make an Intelligence saving throw (on d20) or become possessed by the spirit of Tanaraq. When under the control of Tanaraq, Sasquatch fights with intense ferociousness. He does not hold back (fights to kill) or will roll with punches. To recover from this possession, Walter must make another Intelligence save at the end of each turn to see if he regains control over his Sasquatch form. Should Tanaraq remain in control, he will regain his powers as one of the Great Beasts and will bring death and destruction to the world.
CHARACTER DATA:
Weight: 2000 lbs. | Basic Hits: 40 | Agility Mod: -8 |
Strength: 41 | Endurance: 39 | |
Agility: 10 | Intelligence: 22 | |
Charisma: 14 | Reactions from: Good: +1 Evil: -1 | |
Hit Mod. (3) (5) (1) (1.4) = 21 | Hit Points: 840 | |
Damage Mod.: +2 | Healing Rate: 48.0 | |
Accuracy: +0 | Power: 112 | |
Carrying Capacity: 140,242 lbs. | Basic HTH Damage: 6d10 | |
Movement Rates: 135" ground. | ||
Det. Hidden: 16% | Det. Danger: 20% | |
Inventing Points: 11.0 | Inventing (66%): |
Areas of Interest: Scientist (Physics), Scientist (Radiation) & Sports (Football).
Origin and Background: (Canadian) See 'The Official Handbook of the Marvel Universe #11' (Deluxe Edition). This is the version of Sasquatch before it was revealed that he was an incarnation of the Great Beast, Tanaraq (in Alpha Flight #25).
Training Bonuses:
2nd Level: +1 Damage with HTH Combat
3rd Level: +1 Accuracy with HTH Combat
4th Level: +1 Agility
5th Level: +1 Accuracy with HTH Combat
Legal Status: Citizen of Canada with no criminal record.
CHARACTER DATA (Walter Langkowski):
Weight: 245 lbs. | Basic Hits: 5 | Agility Mod: -2 |
Strength: 16 | Endurance: 18 | |
Agility: 16 | Intelligence: 22 | |
Charisma: 14 | Reactions from: Good: +1 Evil: -1 | |
Hit Mod. (1.4) (2.2) (1.6) (1.4) = 6.8992 | Hit Points: 35 | |
Damage Mod.: +4 | Healing Rate: 2.5 | |
Accuracy: +1 | Power: 72 | |
Carrying Capacity: 722 lbs. | Basic HTH Damage: 1d8 | |
Movement Rates: 50" ground. | ||
Det. Hidden: 16% | Det. Danger: 22% | |
Inventing Points: 11.0 | Inventing (66%): |
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