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Identity: Mary Lanthier
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Group Affiliation: None
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Base of Operations: Mobile
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Side: Evil
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Sex: Female
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Age: Unknown
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Height: 5' 10"
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Hair: Brown
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Eyes: Hazel
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Level: 6th
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Experience: 20,000
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Training: +1 Endurance
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1. Heightened Expertise: +4 to Hit with her Enchanted Antlers.
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2. Invisibility Magic/Psionic Item (Enchanted Bone Necklace): PR 1/hour.
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3. Natural Weaponry Magic/Psionic Item (Enchanted Antlers): +3 to hit, +6 damage. Antler Rend Attack: If Savage can make a successful special attack, she has hit with both antlers doing an extra 2d12 damage (plus damage modifiers including the +6 from Natural Weaponry).
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4. Paralysis Ray (Spirit Casting): Savage can call upon the spirits of the wild and cast them at her target. Should these spirits pass through someone (i.e. a successful hit), they cause unconsciousness. Range 34", PR 7/shot.
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5. Willpower (Spirit Channeling): Type B - Savage can channel the spirits of wild beasts through her body which pushes her strength past her normal limits. For every 2 PR spent, she can lift an extra 50 lbs. This is added directly to Carrying Capacity (the Strength Attribute doesn't actually change) which in turn increases her HTH damage (note: 4 PR = 1d8; 13 PR = 1d10; 33 PR = 1d12 damage, etc.). She must pay the PR cost per phase of use.
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6. Weakness (Special Requirement): Savage must perform a blood sacrifice ritual on every Solstice and Equinox. On nights with a new moon, she must fast and meditate to cleanse her spirit and body. On nights of a full moon, she must drink the blood of freshly killed prey. Should she miss any of these rituals, she loses all powers until she can perform a successful ritual at the next scheduled time.
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Weight: 142 lbs.
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Basic Hits: 3
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Agility Mod: Nil
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Strength: 14
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Endurance: 17 (includes training bonuses)
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Agility: 16
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Intelligence: 12
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Charisma: 15
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Reactions from: Good: -2 Evil: +2
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Hit Mod. (1.2) (1.8) (1.6) (1.1) = 3.8016
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Hit Points: 12
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Damage Mod.: +1
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Healing Rate: 1.2
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Accuracy: +2
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Power: 59
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Carrying Capacity: 316 lbs.
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Basic HTH Damage: 1d6
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Movement Rates: 47" ground.
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Det. Hidden: 10%
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Det. Danger: 14%
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Inventing Points: 6.6
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Inventing (36%):
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Knowledge Areas: Hunting & Religion/Mysticism (Shamanism)
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Origin and Background: (American) Mary Lanthier was a big game hunter of some repute until her accident. While on safari, she shot and killed a tourist. She was drunk at the time of the shooting "accident" and tried to save the tourist from an attacking leopard but shot him dead instead. When news of this got out - her career as a big game hunter was over.
Several countries tried to bring criminal charges against Mary Lanthier but she had went into hiding. She stayed at a remote African village located near Mount Kilimanjaro. It was from the village elders where she learnt to purge her body and refresh the spirit. She gained enlightenment and peace as she tapped into her inner strength.
It was during a meditation session during a full moon, where she first manisfested the Spirits of the Wild. They howled and screamed around her as they twirled in a mystical whirlwind. Mary reached out to touch them and one bit her in the arm. Mary howled in pain as she clutched her bleeding arm, then something overcame her. She went out into the night and hunted and killed one of the local villagers. She drank his blood as she bayed at the full moon.
The village elders tried to rescue her soul from the sinister spirit that has captured it, but she wouldn't have anything to do with it. She enjoyed the power that her "gift" (i.e. the bite) has brought her. Savage revels in her animalistic nature - she now lives only for the hunt.
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Legal Status: Citizen of the United States with criminal charges pending (currently wanted on multiple charges of manslaughter and murder but hasn't been convicted… yet).
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Training Bonuses:
2nd Level:
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+1 HTH Accuracy
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3rd Level:
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+1 HTH Damage
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4th Level:
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+1 Endurance
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5th Level:
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+1 HTH Accuracy
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6th Level:
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+1 HTH Damage
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Notes: Click on the image of Savage to see a larger version.
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