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Identity: Homo reptilia (Silurian)
Group Affiliation: The Silurians
Base of Operations: Underground Colonies
Side: Neutral
Sex: n/a
Age: n/a
Height: 6'
Hair: None
Eyes: Black
Level: 4th
Experience: 9500
First Appearance: Doctor Who and the Silurians (Jan 31 - Mar 14, 1970)
Other Appearances: Warriors of the Deep (Jan 5 - Jan 18, 1984)
Training: +1 Intelligence
POWERS:
1. Animal/Plant Powers (Reptilian/Saurian): The terrestrial saurian nature of Silurian physiology grants them the following abilities:
a. Animal/Plant Control (Reptile): Silurians are naturally adapt at controlling lesser saurians (they get to use their level as a multiplier against the maximum number of reptiles or dinosauria controlled) -- may control 184 Hit Points worth of reptiles/dinosauria.
b. Heightened Endurance A +8
c. Heightened Senses (Nightvision): A Silurian can see perfectly in the dark with the aid of their third eye.
d. Natural Weaponry (Natural Claws): +1 to hit, +2 Damage.
2. Body Power (Silurian Third Eye): The Silurian third eye can be used to activate and operate Silurian technology. It also has rather impressive offensive capabilities. It can create intense heat (attack as Disintegration; 20" Range, 1d20 Damage, PR 1 per shot), or a stunning blast (attack as Paralysis Ray; 20" Range, 3d10 Damage (to Power only), PR 2 per attack).
3. Heightened Expertise: +4 to hit with the Silurian's third eye.
4. Heightened Intelligence A +12
5. Weakness (Vulnerability to Intense Cold): The Silurian's saurian nature does not make them adaptable to extreme cold climates. A Silurian must make an Endurance saving throw (on d100) per turn to resist the cold. The Silurian suffers no ill effects until he fails a saving throw. Once that happens, the Silurian suffers -4 to all attack rolls, -10 to Initiative, and 1d10 points of damage per turn (to Power first, then to HPs once Power hits zero).
CHARACTER DATA:
Weight: 182 lbs. | Basic Hits: 4 | Agility Mod: Nil |
Strength: 15 | Endurance: 20 | |
Agility: 12 | Intelligence: 22 | |
Charisma: 12 | Reactions from: Good: -1 Evil: -1 | |
Hit Mod. (1.4) (2.2) (1.3) (1.4) = 5.6056 | Hit Points: 23 | |
Damage Mod.: +3 | Healing Rate: 2.0 | |
Accuracy: +1 | Power: 69 | |
Carrying Capacity: 489 lbs. | Basic HTH Damage: 1d8 | Movement Rates: 47" ground. |
Det. Hidden: 16% | Det. Danger: 20% | |
Inventing Points: 8.8 | Inventing (66%): |
Knowledge Areas: Science (Biology) & Research/Technology
Origin and Background: TARDIS Wiki Silurian Article.
Training Bonuses:
2nd Level: +1 Accuracy with Body Power (Silurian Third Eye)
3rd Level: +1 Damage with Body Power (Silurian Third Eye)
4th Level: +1 Accuracy with Body Power (Silurian Third Eye)
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The Silurians were created by Malcolm Hulk. The Silurian V&V conversion copyright © 2002 - 2010 V&V Emporium.
The Silurian image is used without permission (all rights reserved).