Advanced Dungeons & Dragons

The Jungle Ruins of Olataloco

By Tim Hartin


The Voyage of the Happy Pretender

THE SEA VOYAGE:

It will take 15 days of sea travel (660 miles) for the merchant ship to reach the freeport of Corynn. It is up to the DM if he wishes to play out the sea travel or just have the Player Characters arrive after an uneventful voyage.

The following information will be useful should the DM wish to play out the sea travel. It is important to remember that the Azure Sea can be a dangerous place with pirates, sea monsters and even violent weather.

WANDERING MONSTERS (AZURE SEA):

The following table provides day and nightime encounters while traveling on the Azure Sea. The chance for an encounter is 1-2 on d12 once per day and 1-4 on d12 once per night. If an encounter occurs, roll 2d6 and consult the table below.

Die Roll Day Night
2 Men, Buccaneers Men, Pirates
3 Men, Patrol (Sea Princes) Men, Pirates
4 Men, Patrol (Sea Princes) Men, Patrol (Sea Princes)
5 Men, Merchants Men, Merchants
6 Sharks Sharks
7 Whales Whales
8 Seaweed, Floating Seaweed, Floating
9 Dolphins Trolls, Marine
10 Violent Storm Violent Storm
11 Ghost Ship Ghost Ship
12 Whirlpool Whirlpool

Men, Buccaners: Buccaneers ply their trade on the waters of the Azure Sea.

Men, Pirates: Pirates ply their trade on the waters of the Azure Sea.

Men, Patrol (Sea Princes): Ships allied to the Sea Princes patrol these waters.

Men, Merchants: Merchants travel the seas.

Sharks: .

Whales: .

Seaweed, Floating: .

Dolphins: .

Trolls, Marine: .

Violent Storm: .

Ghost Ship: This encounter can only occur once during the trip to the Freeport of Corynn. Should this encounter be rolled more than once, roll again ignoring this result.

Whirlpool: .


THE FREEPORT OF CORYNN:

The Freeport of Corynn was established by Freebooters, Pirates, and Slavers about 40 years ago. It is rumoured that the Hold of the Sea Princes have several agents planted in Corynn, but trade in illicit goods flourishes. This is a rough and tumble port of call.

Corynn
Freeport (Trading Settlement)
Location: Amedio Jungle
Population: 760
Demi-humans: Doubtful (Half-Elves)
Humanoids: Few (Half-Orcs)
Resources: Food stuff, rare woods, spices, gems (III, IV) and slaves
Allegiance: Various merchantile interests; no formal allegiances.

Once in Corynn, Captain Ulyeech will take the Party to the local tavern, 'The Cauldron and the Lash'. While there, Bru Lunn will introduce himself (he will recognize Captaion Ulyeech) and tell the Player Characters that everything has been prepared for their trek into the jungle. Once everyone is outfitted and rested, Bru Lunn will guide the Party through the jungle.



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Back to Introduction Advanced Dungeons & Dragons © 1995-2008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. This site make no challenges to the ownership of said property rights. The Jungle Ruins of Olataloco © 2008 Tim Hartin. Permission is granted for personal use. Continue to The Lost Temple