Dinosaurs, whose very name means "terrible lizards", were extinct beasts from earth's prehistoric past - or so the world thinks. A few brave men and women know that these creatures still roam the earth, whether on isolated plateaus, in lost valleys, or as wanderers from dimensional rifts. While paleontologists are content studying the past in a quest to learn more about these beasts, dinosaur hunters are too busy for such academic pursuits. Their primary interest is to survive their encounters as they hunt these majestic, but very dangerous beasts.
Dinosaur Hunters are a diverse group of experts. Some are simply hunters who seek their next prized trophy, while others are opportunists who are more interested in trapping the great beasts instead of killing them. Whatever their reason for hunting the prehistoric creatures, they share a few common traits - they have extensive knowledge of their prey and they are often as dangerous as the very creatures they seek.
Vitality: 1d10 plus Constitution modifier per level.
Requirements
To qualify to become a dinosaur hunter, a character must fulfill the following criteria:
Basic Attack Bonus: +6
Skills: Craft (trapmaking) 6+, Knowledge (dinosaurs) 8+, Wilderness Lore 6+
Special: Must have previously encountered a living dinosaur.
Class Skills
The dinosaur hunter's class skills, and the key ability for each of them, are as follows: Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Drive (Dex), Hide (Dex), Jump (Str), Knowledge (any) (Int), Listen (Wis), Move Silently (Dex), Profession (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Treat Injury (Int), Wilderness Lore (Wis).
Skill Points at Each Additional Level: 4 + Int modifier.
Class Features
All of the following are class features of the dinosaur hunter.
Handle Dinosaur: The dinosaur hunter gains this exclusive ability (treat as a Cha skill) at first level. It acts the same as the Handle Animal skill but it has a much narrow focus - it only applies to dinosaurs (treat as wild beasts for determing DCs).
Weapon Proficiencies: Dinosaur hunters start with the Weapon Proficiency (simple), Weapon Proficiency (pistols), and Weapon Proficiency (rifles) feats.
Dinosaur Familiarity: At second level, the dinosaur hunter gains a +1 bonus to Bluff, Handle Dinosaur, Listen, Sense Motive, Spot, and Wilderness Lore checks when he is using these skills against dinosaurs. Likewise, he gains the same bonus to weapon to-hit AND damage rolls. The dinosaur hunter also gains these combat bonuses with ranged weapons, but only against targets within 30 feet (he cannot strike with deadly accuracy beyond that range). The combat bonus increases by +1 for every two levels.
TABLE DINO-1: THE DINOSAUR HUNTER
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Pulp Heroes, Dungeon & Dragons, Psionics Handbook are trademarks owned by Wizards of the Coast. Pulp Heroes was written by David Noonan. The Dinosaur Hunter Prestige Class, including the name, description text and game mechanics, are designated as Open Game Content.