The complete list of Pulp Heroes feats is as follows (italicized feats are from Pulp Heroes; new feats are linked below). Please note that the original Pulp Heroes list didn't include the Mounted Combat and subsequent feats, but I think that is an unfortunate oversight, so I have included them below.
Acrobatic, Alertness, Ambidexterity, Athletic, Blind-Fight, Cleave, Combat Reflexes, Dodge, Endurance, Escapology, Exotic Weapon Proficiency, Expertise, Fame, Far Shot, Fingers Crossed, Forbidden Secrets, Great Cleave, Great Fortitude, Heroic Surge, Hypnotism, Improved Bull Rush, Improved Initiative, Improved Trip, Improved Two-Weapon Fighting, Improved Unarmed Strike, Inheritance, Iron Will, Lightning Reflexes, Minions, Mobility, Mounted Archery, Mounted Combat, Neck Hairs Rise, Nimble, Persuasive, Point Blank Shot, Power Attack, Precise Control, Precise Shot, Quick Draw, Quick Reload, Quickness, Rapid Shot, Research Specialization, Ride-By Attack, Run, Secret Identity, Sex Appeal, Sharp-Eyed, Shot on the Run, Sidekick, Signature Discovery, Signature Vehicle, Signature Weapon (soldier-only), Skill Emphasis, Speed Demon, Spirited Charge, Spring Attack, Stealthy, Steely Gaze, Stunning Fist, Sunder, Toughness, Trample, Trustworthy, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Proficiency (simple), Weapon Proficiency (pistols), Weapon Proficiency (melee), Weapon Proficiency (rifles), Weapon Proficiency (big guns), Weapon Specialization (soldier-only), and Whirlwind Attack.
ESCAPOLOGY [GENERAL]
You are well versed in the art of escaping from shackles, ropes, and
other such implements of bondage.
Prerequisite: Dex 13+
Benefit: You get a +2 bonus on all Escape Artist and Sleight of Hand skill checks.
FORBIDDEN SECRETS [MYSTIC/SCIENTIST ONLY]
Through extensive research and/or meditation, you have tapped into greater powers than you would normally be able to use.
Prerequisite: Wis 15+ (Mystics only), Int 15+ (Scientists only)
Benefit: You can select an additional 'spell list' from which to choose your Mystic Powers and/or Inventions.
Normal: You can only use one spell list (Psionics for Mystics and Wizards list for Scientists).
HYPNOTISM [GENERAL]
You can cause others to fall into a trance-like state. While they are in this trance, they are more open to your suggestions and requests.
Prerequisite: Cha 15+, Iron Will.
Benefit: This feat behaves like the 1st level spell of the same name but with the following restrictions: 1) it can only effect one person at a time, 2) it requires a full action to hypnotize someone, and 3) it has a maximum range of 5'.
INHERITANCE [GENERAL]
You have inherited a large sum of money from a relative.
Benefit: Your Resource Rating goes up by one level (i.e. working class
becomes middle class, etc.).
Special: You may select this feat multiple of times with each time increasing the resource rank by 1. The maximum wealth rank is Billionaire.
RESEARCH SPECIALIZATION [SCIENTIST ONLY]
Choose a spell descriptor (i.e. electricity, fire, sonic, etc.). Spell descriptors represent the various research fields that you have specialized in. All inventions pattern from spells with the chosen descriptor are more powerful than normal.
Benefit: Add +2 to the Difficulty Class for all saving throws required from the invention with the chosen spell descriptor.
Special: You can gain this feat multiple times. Its effects do not stack, instead you must select a new spell descriptor each time you take this feat. This feat is basically the Spell Focus feat reworked to fit the Pulp Heroes game.
Pulp Heroes, Dungeon & Dragons, Psionics Handbook are trademarks owned by Wizards of the Coast. Pulp Heroes was written by David Noonan. All text on this page is considered Open Game Content.
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