Thrilling Adventures d20 RPG

THE PRIZE FIGHTER PRESTIGE CLASS


By Tim Hartin

Prize Fighter - Gene Tunney

Through self-discipline and intensive training, prizefighters have honed their physical prowess to become skilled pugilists. Whether it is a quick jab, or a powerful uppercut punch, prizefighters are dangerous opponents to face inside or outside of the ring. They are courageous fighters who enjoy testing their boxing skills against worthwhile opponents.
          There are generally two types of prizefighters. Those who pursue the official Championships of the ring, in the hope of becoming a legendary prizefighter like Jack Dempsey, Sam Langford, or Gene Tunney to name but a few. The other type generally make a name for themselves in illegal matches (often bare knuckle fights that end when the opponent can't stand anymore or dies). It has also been known for both types of prizefighters to leave the ring all together and seek their fortune as adventurers.
          Vitality: 1d12 plus Constitution modifier per level.

Requirements
To qualify as a prizefighter, a character must fulfill the following criteria:
          BAB: +5
          Skills: Bluff 5+, Intimidate 5+, Sense Motive 5+.
          Feats: Combat Reflexes, Dodge, Improved Unarmed Strike.

Class Skills
The prizefighter's class skills, and the key ability for each of them, are as follows: Bluff (Cha), Concentration (Con), Intimidate (Cha), Knowledge (boxing) (Int), Listen (Wis), Profession (Int), Sense Motive (Wis), Spot (Wis), Treat Injury (Int).

          Skill Points at Each Additional Level: 3 + Int modifier.

Class Features
All of the following are class features of the prizefighter.
          Bonus Combat Feats: At first level and every two levels thereafter, the prizefighter gains a free feat from the following list: Endurance, Expertise, Great Fortitude, Heroic Surge, Improved Initiative, Lightning Reflexes, Quickness, Steely Gaze, and Toughness.
          Uncanny Dodge: A prizefighter has picked up enough "boxing savy" to be able to predict his opponent's moves. Beginning at 2nd level, he keeps his Dexterity bonus to Defense (if any) even if caught flat-footed or otherwise unaware. He still loses his Dexterity bonus to Defense if something immobilizes him.
          At 6th level, he can only be flanked by gangsters at least four levels higher than the prizefighter (and thus sneak attack him).
          At 10th level, he gains an intuitive sense when fighting thus granting him a +2 bonus to Initiative.
          Damage Reduction: A prizefighter learns to roll with the punches to reduce the damage done to him. At 4th level, the prizefighter gains a Damage Reduction of 1 point. This increases by two points for every two levels (i.e. 1 point at 4th level, 3 points at 6th level, 5 points at 8th level, and 7 points at 10th level).

TABLE PRZ-1: THE PRIZEFIGHTER

Level Base Attack Bonus Fort Save Ref Save Will Save Special Defense Bonus Reputation Score
1st +1 +1 +2 +0 Bonus Combat Feat +4 2
2nd +2 +2 +3 +0 Uncanny Dodge (Dex bonus to Defense) +5 +1
3rd +3 +2 +3 +1 Bonus Combat Feat +5
4th +4 +2 +4 +1 Damage Reduction 1 +6 +1
5th +5 +3 +4 +1 Bonus Combat Feat +6
6th +6 +3 +5 +2 Damage Reduction 3, Uncanny Dodge (Can't be flanked) +7 +1
7th +7 +4 +5 +2 Bonus Combat Feat +7
8th +8 +4 +6 +2 Damage Reduction 5 +8 +1
9th +9 +4 +6 +3 Bonus Combat Feat +8
10th +10 +5 +7 +3 Damage Reduction 7, Uncanny Dodge (+2 to Initiative) +9 +1

[ Origins | Feats | Index | Links | Sitemap ]

Pulp Heroes, Dungeon & Dragons, Psionics Handbook are trademarks owned by Wizards of the Coast. Pulp Heroes was written by David Noonan. The Prize Fighter Prestige Class, including the name, description text and game mechanics, are designated as Open Game Content.