NEW CLASS SKILLS
NEW CLASS SKILLS:
I've added a few skills that appeared originally in the D&D Player's Handbook, but weren't included in the Pulp Heroes game. These skills are italized for quick reference on the table below. New skills are linked to their descriptions. The standard Classes gain the following additional class skills:
Explorer: Animal Empathy, Appraise, and Intuit Direction.
Gangster: Appraise, and Read Lips.
Martial Artist: Intuit Direction.
Mystic: Animal Empathy, Intuit Direction, Read Lips, and Ventriloquism.
Private Eye: Appraise, and Read Lips.
Scientist: None.
Soldier: Intuit Direction.
TABLE 3.1: SKILLS
Skill
|
Acd
|
Exr
|
Dar
|
Gmn
|
Gng
|
Mar
|
Mys
|
Pri
|
Sci
|
Sol
|
Untrained?
|
Key Ability
|
Animal Empathy
|
x
|
|
x
|
x
|
x
|
x
|
|
x
|
x
|
x
|
No
|
Cha
|
Appraise
|
x
|
|
x
|
x
|
|
x
|
x
|
|
x
|
x
|
Yes
|
Int
|
Balance
|
x
|
x
|
|
x
|
x
|
|
x
|
x
|
x
|
x
|
Yes
|
Dex
|
Bluff
|
x
|
x |
|
|
|
x
|
x
|
|
x
|
x
|
Yes
|
Cha
|
Climb
|
x
|
|
|
x
|
x
|
|
x
|
x
|
x
|
x
|
Yes
|
Str
|
Concentration
|
|
x
|
x
|
x
|
x
|
|
x
|
x
|
x
|
x
|
Yes
|
Con
|
Craft
|
|
|
|
|
|
|
|
|
|
|
Yes
|
Int
|
Decipher Script
|
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
No
|
Int
|
Diplomacy
|
|
|
x
|
|
|
x
|
x
|
|
|
x
|
Yes
|
Cha
|
Disable Device
|
x
|
|
|
x
|
x
|
x
|
x
|
|
x
|
x
|
Yes
|
Int
|
Disguise
|
x
|
x
|
x
|
x
|
|
x
|
x
|
|
x
|
x
|
Yes
|
Cha
|
Escape Artist
|
x
|
x
|
|
x
|
|
|
x
|
x
|
x
|
x
|
Yes
|
Dex
|
Forgery
|
x
|
x
|
x
|
x
|
|
x
|
x
|
x
|
x
|
x
|
No
|
Int
|
Gather Information
|
|
|
x
|
|
|
x
|
x
|
|
x
|
x
|
Yes
|
Cha
|
Handle Animal
|
x
|
|
x
|
x
|
x
|
x
|
|
x
|
x
|
x
|
No
|
Cha
|
Hide
|
x
|
|
x
|
x
|
|
x
|
x
|
x
|
x
|
x
|
Yes
|
Dex
|
Intimidate
|
x
|
x
|
x
|
|
|
x
|
x
|
|
x
|
|
Yes
|
Cha
|
Intuit Direction
|
x
|
|
x
|
x
|
x
|
|
|
x
|
x
|
|
Yes
|
Wis
|
Jump
|
x
|
|
|
x
|
x
|
|
x
|
x
|
x
|
x
|
Yes
|
Dex
|
Knowledge
|
See Table 3.2: Knowledge Subskills
|
Yes
|
Int
|
Listen
|
x
|
|
|
x
|
x
|
x
|
x
|
|
x
|
x
|
Yes
|
Wis
|
|
Acd
|
Exr
|
Dar
|
Gmn
|
Gng
|
Mar
|
Mys
|
Pri
|
Sci
|
Sol
|
|
|
Move Silently
|
x
|
x
|
|
|
|
x
|
x
|
x
|
x
|
x
|
Yes
|
Dex
|
Open Lock
|
x
|
x
|
|
x
|
|
x
|
x
|
|
x
|
x
|
No
|
Dex
|
Perform
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
Yes
|
Cha
|
Pilot
|
x
|
|
|
x
|
x
|
x
|
x
|
x
|
x
|
|
No
|
Dex
|
Profession
|
|
|
|
|
|
|
|
|
|
|
No
|
Int
|
Read Lips
|
x
|
x
|
x
|
x
|
|
x
|
|
|
x
|
x
|
No
|
Int
|
Repair
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
|
|
No
|
Int
|
Ride
|
x
|
|
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
Yes
|
Dex
|
Search
|
|
x
|
|
|
x
|
x
|
x
|
|
x
|
x
|
Yes
|
Int
|
Sense Motive
|
x
|
|
x
|
|
|
|
|
|
|
x
|
Yes
|
Wis
|
Sleight of Hand
|
x
|
|
x
|
x
|
|
x
|
x
|
x
|
x
|
x
|
No
|
Dex
|
Speak Language
|
|
x
|
|
x
|
x
|
x
|
x
|
x
|
|
x
|
No
|
Int
|
Spot
|
|
|
|
|
x
|
|
x
|
x
|
x
|
x
|
Yes
|
Wis
|
Swim
|
x
|
|
|
x
|
x
|
|
x
|
x
|
x
|
x
|
Yes
|
Str
|
Treat Injury
|
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
|
|
Yes
|
Int
|
Tumble
|
x
|
|
x
|
x
|
x
|
|
x
|
x
|
x
|
x
|
No
|
Dex
|
Use Invention
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
|
x
|
No
|
Int
|
Ventriloquism
|
x
|
x
|
x
|
x
|
x
|
x
|
|
x
|
x
|
x
|
No
|
Cha
|
Wilderness Lore
|
x
|
x
|
|
x
|
x
|
x
|
|
x
|
x
|
x
|
Yes
|
Wis
|
|
Class skill
|
x
|
Cross-class skill
|
|
|
KNOWLEDGE SKILLS:
Since the Knowledge skill consists of many subskills, I have included a few of the most common entries for quick reference.
TABLE 3.2: COMMON KNOWLEDGE SUBSKILLS
Subskill
|
Acd
|
Exr
|
Dar
|
Gmn
|
Gng
|
Mar
|
Mys
|
Pri
|
Sci
|
Sol
|
Untrained?
|
Key Ability
|
Any
|
|
|
x
|
x
|
x
|
x
|
x
|
x
|
|
x
|
No
|
Int
|
Arcana
|
x
|
x
|
x
|
x
|
x
|
x
|
|
x
|
x
|
x
|
No
|
Int
|
Far East
|
x
|
x
|
x
|
x
|
x
|
|
x
|
x
|
x
|
x
|
No
|
Int
|
Investigations
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
|
x
|
x
|
No
|
Int
|
Law
|
x
|
x
|
x
|
|
x
|
x
|
x
|
x
|
x
|
x
|
No
|
Int
|
Religion
|
x
|
x
|
x
|
x
|
x
|
x
|
|
x
|
x
|
x
|
No
|
Int
|
Stunts
|
x
|
x
|
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
No
|
Int
|
Underworld
|
x
|
x
|
x
|
x
|
|
x
|
x
|
x
|
x
|
x
|
No
|
Int
|
|
NEW CLASS SKILLS
VENTRILOQUISM (Cha; Trained Only)
You can 'throw' your voice to make it appear that it is originating from someplace else (i.e. across the room, coming from a statue or animal, from behind a door, etc.). You can speak in any language that you know.
Check: You generally must be within 30 feet of the location where you wish to 'throw' your voice. All those within hearing distance who make their Will save (DC = Ventriloquism check roll) will still hear the 'illusion' but will recognize it as a trick. i.e. If a character gets a Ventriloquism skill check of 16, then the Will Save DC is 16. It takes 1 round to 'throw' your voice.
Retry: No, though an additional save is needed with each use of this skill.
Special: Once a person makes a successful Will save, he gains a +2 bonus against further Ventriloquism attempts within the same encounter.
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Pulp Heroes, Dungeon & Dragons, Psionics Handbook are trademarks owned by Wizards of the Coast. Pulp Heroes was written by David Noonan. All text on this page is considered Open Game Content.