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Villains & Vigilantes Zombies

The Dead Walk... | Creating Characters | Zombies | Weapons


Firearms

Weapon To Hit Damage Shots Range Notes
AK-47 +5 5d10+2 30+1 920" 7.62x39mm Automatic Rifle
Beretta 92 +3 2d8+2 15+1 380" 9mm Automatic Pistol
Browning +1 1d8+2 6+1 200" .25 Automatic Pistol
Browning High-Power +3 2d8+2 9+1 380" 9mm Automatic Pistol
Colt Peacemaker +2 2d8+1 5 340" .45 Revolver
Colt Python +4 3d8-1 6 400" .357 Magnum Revolver
Desert Eagle +4 3d8 9+1 500" .44 Magnum Automatic Pistol
Franchi SPAS +5 4d8 7+1 30" 12 Gauge Shotgun
Glock 17 +3 2d8+2 17+1 380" 9mm Automatic Pistol
H&K CAWS +6 5d8 10+1 40" 12 Gauge Shotgun
M1 Carbine +6 2d10 15+1 420" .30 Carbine Rifle
Remington 870 +5 4d8 5+1 30" 12 Gauge Shotgun
S&W .357 Magnum +2 3d8-1 6 400" .357 Magnum Revolver
S&W .38 Special +3 2d8-1 6 380" .38 Revolver
Springfield M1903 +6 4d10+2 5+1 920" 30-06 Rifle
Striker +5 4d8 12 30" 12 Gauge Shotgun
Walther PPK +2 2d8-1 7+1 300" .32 Automatic Pistol

Notes: On an attack roll of 20 (fumble), automatic pistols and rifles will jam and not fire. A phase must be spent removing the jammed round. All pistols do half damage and receive no modifier to hit at half listed range and beyond.


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