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The Dead Walk... | Creating Characters | Zombies | Weapons
Weapon | To Hit | Damage | Shots | Range | Notes |
AK-47 | +5 | 5d10+2 | 30+1 | 920" | 7.62x39mm Automatic Rifle |
Beretta 92 | +3 | 2d8+2 | 15+1 | 380" | 9mm Automatic Pistol |
Browning | +1 | 1d8+2 | 6+1 | 200" | .25 Automatic Pistol |
Browning High-Power | +3 | 2d8+2 | 9+1 | 380" | 9mm Automatic Pistol |
Colt Peacemaker | +2 | 2d8+1 | 5 | 340" | .45 Revolver |
Colt Python | +4 | 3d8-1 | 6 | 400" | .357 Magnum Revolver |
Desert Eagle | +4 | 3d8 | 9+1 | 500" | .44 Magnum Automatic Pistol |
Franchi SPAS | +5 | 4d8 | 7+1 | 30" | 12 Gauge Shotgun |
Glock 17 | +3 | 2d8+2 | 17+1 | 380" | 9mm Automatic Pistol |
H&K CAWS | +6 | 5d8 | 10+1 | 40" | 12 Gauge Shotgun |
M1 Carbine | +6 | 2d10 | 15+1 | 420" | .30 Carbine Rifle |
Remington 870 | +5 | 4d8 | 5+1 | 30" | 12 Gauge Shotgun |
S&W .357 Magnum | +2 | 3d8-1 | 6 | 400" | .357 Magnum Revolver |
S&W .38 Special | +3 | 2d8-1 | 6 | 380" | .38 Revolver |
Springfield M1903 | +6 | 4d10+2 | 5+1 | 920" | 30-06 Rifle |
Striker | +5 | 4d8 | 12 | 30" | 12 Gauge Shotgun |
Walther PPK | +2 | 2d8-1 | 7+1 | 300" | .32 Automatic Pistol |
Notes: On an attack roll of 20 (fumble), automatic pistols and rifles will jam and not fire. A phase must be spent removing the jammed round. All pistols do half damage and receive no modifier to hit at half listed range and beyond.
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